It's interesting that the fact that you get more height out of launches means that the game is applying forces instead of vectors just, meaning that each physical object also has mass
the first set of strongholds spawn in a ring at a distance of 14 hundred to 18 hundred blocks away from (0,0) and the player can spawn in at a square area of 3 thousand by 3 thousand within (0,0). there is a very slim chance for the spawn point to overlap the stronghold spawn donut and for a stronghold to actually spawn there, so technically it is possible to get a stronghold underneath spawn.
@FurballisticFinn It can basically only happen if there's no viable player spawn spots anywhere nearby. If you happen to have a massive ocean around 0,0 then it could technically happen.
You can spawn above a stronghold in Java if you got crazy spawn displacement or on old versions where stronghold spawning was different. Look at the enter end wr or the pre 1.9 ssg wr
@Mail-Main being atheist doesn’t protect you from conversion, like “I’m atheist” and he be like “o I’m sorry, my bad I didn’t know, well never mind then. I guess I’ll be on my way, have a nice day.”
Hey! Did you know Goombas are three in one!? The top of the stack, the middle, and the bottom! Bless them! A Goomba was stomped for our sins, rose from the pipe, and gives powerups to everybody who has faith in them! True faith in goombas will have you bear good fire flowers and *drastically* improve your speedruns for the better! Have a goomblessed day, everybody! 🍄 That used way too many exclamation points, my god (the goomba one)
If you think about it the race in snow kingdom is really messed up, one of the racers doesn’t want to participate in the race so you take control of his mind and force him to race, then after you utilize his strength and skills you take the multi moon that you had no way to obtain by yourself and run before anyone realizes that you took control of someones mind to take the prize
doing a mirror cube blindfolded is surprisingly easy due to the fact that you can feel how the pieces are shaped, where as a normal 3x3, you rely on the colors instead of the shape. Regardless, any cube blindfolded is a feat in of itself the mirror cube is also a good example of proving the huge misconception wrong, that being people solving rubik's cube by color instead of layers work.
It was subtle enough to go unnoticed, but I just wanna say the editing in this video is immaculate - the jumpcuts, little notes etc are seamless and smooth.
The stronghold generation is actually 1400 blocks from 0,0 not spawn The game will try to spawn you at 0,0 or as close as it can without spawning you in a illegal biome so it will sometimes spawn you very far out, like on top of a stronghold
@Remy NoneOfYourBusiness have you ever spawned in deep water? because Ive spawned in rivers and on the water side of beaches, but from my experience, I have never spawned in the middle of a reef or ocean, only rivers, lakes, and shallow beaches
@Krewdood Probably like any type of ocean. it tries to put you on land typically, so if you don't have land anywhere near 0,0 it's going to put you the closest it can
18:30 there is actually an java seed, used for fastest end enter, where the stronghold is directly unter the spawn. This was because there is so much Ocean that the game spawns you 1500 blocks away from spawn. This happens because the game willl only spawn you on land.
I love seeing these kinds of innovative runs. Reminds me of when I first started watching Ant’s content way back when. Crazy to see this mans on the main Trending page! BIG props to SmallAnt and the modding team that made this possible!
As a cuber, I never see any non cube related DE-vid/Twitch channels talking about cubing, so seeing you solve a Mirror Blocks blindfolded was really amazing
It's interesting that the fact that you get more height out of launches means that the game is applying forces instead of vectors just, meaning that each physical object also has mass
It's interesting that the fact that you get more height out of launches means that the game is applying forces instead of vectors just, meaning that each physical object also has mass
I want to see the opposite of this mod, where Mario is normal sized but cappy is tiny. Would only have about 5 minutes of entertainment value in it but it’d be worth it.
i love how he changed the title from super small mario odyssey to "can i beat mario odyssey if hes exactly 5'11" if we get mario but hes large and dangerous as a video on the main channel itd be super mario odyssey but hes 6 feet tall
the first set of strongholds spawn in a ring at a distance of 14 hundred to 18 hundred blocks away from (0,0) and the player can spawn in at a square area of 3 thousand by 3 thousand within (0,0). there is a very slim chance for the spawn point to overlap the stronghold spawn donut and for a stronghold to actually spawn there, so technically it is possible to get a stronghold underneath spawn.
18:30 it's actually possible, just so incredibly rare that I doubt they got it Seeds like this have been found before, even one with the portal entirely filled and a cave leading to it. How this happens is just the entire normal spawn of the world completely being flooded by water
When you were doing the "grass is ass, moss is boss" bit, when you said fungus, I immediately said amongus, then you said it. I laughed out loud so hard, lmao.
You can spawn above a stronghold in Java if you got crazy spawn displacement or on old versions where stronghold spawning was different. Look at the enter end wr or the pre 1.9 ssg wr